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Banner Saga Wiki
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Tactical Strategies
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Tactical Strategies
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==The Basics and a Note on Game Mechanics== Obviously you're most likely aware that The Banner Saga is a turn-based strategy game, which bears a lot of similarity to chess. If you've played Civilization, Disgaea 1 / 2, or Final Fantasy Tactics, then you've got some background in turn-based strategy and a head start on your opponents. A typical battle will involve 2 teams with your team being 6 units. The opposing team, typically the Dredge although sometimes you'll fight the [[Varl]] or other [[Human]]s, will more often have a few extra units. Each team will alternate turns as they take action: moving, attacking and or using their abilities, etc.. Combat takes place on a board, with square tiles, similar again to a chess board. Units have a specific number of tiles/squares they can move across each turn. Each unit is assigned a turn on the "initiative bar," in the bottom left of the screen. This will be the order in which units will take turns. Before you go to battle, you will have to set the order in which your units take action by entering the [[The_Camp#Heroes|Heroes]] area and adjusting it as you wish. This turn order cannot be changed during battle. Melee units such as the [[Warrior]] can only attack adjacent units. Ranged units have a number of squares they can attack from: [[Archer]]s in this case, have a range of 5 squares, however they cannot attack units adjacent to them. [[Spearmen]] are the other exception in that they have an attack range of 2 squares. Opponents will take turns when taking action with their units. Unlike in other turn based strategies, killing an enemy unit forfeits that side's turn, in The Banner Saga however, players continue to alternate turns even if one side has fewer units. Which means that remaining units get more turns as your or your enemy's team dwindles.
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