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Borurs are large, mole-like creatures that dwelled deep within the ground before becoming warped by the Darkness.

Abilities[ | ]

Warped Borur
Size Big (2x2 tiles) Vertical alignment=middle
Movement 4
Attack Melee
Passive Corrode Vertical alignment=bottom
Active Acid Spit, Maw
Armor 10
Strength 12
Willpower 6
Exertion 2
Break 3
On EASY -3 Armor and -2 Strength is applied on battle start.
On NORMAL no changes to the above card are made..
On HARD +2 Armor and +2 Strength is applied on battle start.


Umbrage

Active Ability: Acid Spit[ | ]

The Borur spews intensely corrosive phlegm at a target with all its might, striking a unit for 2 Umbrage + 2 Umbrage at range.
Deals additional ARM damage on target's next turn.


Umbrage

Active Ability: Maw[ | ]

The Borur digs itself into the ground, temporarily removing itself from the board and skipping the target's turn,
dealing Corrode damage + 1 Umbrage.


Umbrage

Passive Ability: Corrode[ | ]

All of the units' attacks deal 2 Umbrage damage to targets.
Can move through allies and enemies, hidden in the ground as it moves.
Whenever a borur resurfaces, it deals 2 Umbrage to adjacent enemies.


Tips & Trivia[ | ]

  • In the third part of the Banner Saga, where borurs are first encountered, only warped ones are. With a mass of tentacles covering its face, it's hard to tell what exactly they used to looked like.
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