Borurs are large, mole-like creatures that dwelled deep within the ground before becoming warped by the Darkness.
Abilities[ | ]
Warped Borur
Size
Big (2x2 tiles)
Movement
4
Attack
Melee
Passive
Corrode
Active
Acid Spit, Maw
10
12
6
2
3
On EASY-3 and -2 is applied on battle start.
On NORMAL no changes to the above card are made..
On HARD+2 and +2 is applied on battle start.
Active Ability: Acid Spit[ | ]
The Borur spews intensely corrosive phlegm at a target with all its might, striking a unit for 2 + 2 at range.
Deals additional ARM damage on target's next turn.
Active Ability: Maw[ | ]
The Borur digs itself into the ground, temporarily removing itself from the board and skipping the target's turn,
dealing Corrode damage + 1.
Passive Ability: Corrode[ | ]
All of the units' attacks deal 2 damage to targets.
Can move through allies and enemies, hidden in the ground as it moves.
Whenever a borur resurfaces, it deals 2 to adjacent enemies.
Tips & Trivia[ | ]
In the third part of the Banner Saga, where borurs are first encountered, only warped ones are. With a mass of tentacles covering its face, it's hard to tell what exactly they used to looked like.