Ro'Ech is a Teulu Hero character encountered in the second part of The Banner Saga.
|Base – Max||Stat|
|9 / 12|
|12 / 14|
|7 / 10|
|2 / 3|
|2 / 4|
|Start rank||Free points|
Background[edit | edit source]
A fearless fighter, Ro'Ech almost never backs down from a confrontation. At ten years of age, his pride, culture, and a short average lifespan drive him toward boldness; it is the only way he will become the leader of his herd before he is too old. His mate, Derdriu, unfailingly supports and encourages him.
Active Ability: Mule Kick[edit | edit source]
The Horseborn Teulu delivers a devastating kick with his powerful horse's legs, dealing (Armor) Break damage to the target, sending him flying across the battlefield and leaving him Stunned when he lands. Any other unit unfortunate enough to be in the path of the flying enemy suffers a violent hit as well, taking 1 Strength damage. Be careful who is in the Knockback path!
Rank 1: Knockback up to 2 tiles
Rank 2: Knockback up to 4 tiles
Rank 3: Knockback up to 6 tiles
Active Ability: Trample[edit | edit source]
- When promoted to Rank 6, Ro'Ech gains the primary active of Scathach, Trample.
The Horseborn Teulu charges forward and tramples an enemy, then attacks from behind. The enemy target suffers regular Strength damage during the charge, is subesequently struck for 1 Strength per tile the Teulu moved before the trample, and is left Concussed, suffering 20% miss-chance on his next (regular) Attack.
Rank 1: Trample 2 tiles
Rank 2: Trample 3 tiles
Rank 3: Trample 4 tiles
Passive Ability: Hit and Run[edit | edit source]
Joining the Party[edit | edit source]
Possible Death or Departure[edit | edit source]
- Saga 2: Ro'ech will be killed at the hands of Trìgecánnthàe in Chapter 12, if you choose to save Ettingbekr and get defeated in the ensuing battle.
Playstyle[edit | edit source]
- Mule Kick's combo of Break+Displacement+Stun effects make it one of the most powerful abilities in the game, especially against Bosses.
- The Knockback effect is useful when it can also damage other enemies, but it might push the target off-range of your Archers' Puncture.