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Banner Saga Wiki
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Petrus
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Petrus
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==Abilities== {| style="float: left" | [[File:icon_callguard.png]] |} ====<big>Active Ability: Reinforcements</big>==== :::Petrus calls upon one of his loyal men-at-arms to come to the defense of the party. ::::'''Rank 1''': Summon a warrior to target location within 2 tiles of Petrus. :::::'''<small><small>''Summoned stats: 12 ARM, 12 STR, 10 WIL, 2 EXE, 2 BRK, Ability: [[File:stonewall_icon.png|text_top|18px]] [[Stone Wall]] ''</small></small>''' :::As a summoning ability, Reinforcements has no upper ranks and can only be used once per battle. :::When the warrior enters the battlefield, he goes next in your turn order as if [[Forge Ahead]] had been used. :::Timing is key to success. {| style="float: left" | [[File:runthrough_icon.png]] |} ====<big>Active Ability: Run Through</big>==== :::The character selects a target and through multiple tiles to reach them, causing 2 armor Break damage to each character he runs through. :::He then stops behind his target and stabs them for normal strength damage. ::::'''Rank 1''': Run through 2 tiles ::::'''Rank 2''': Run through 3 tiles ::::'''Rank 3''': Run through 4 tiles :::This allows the character to move through both friend and foe, giving him the highest mobility of anyone on the board. :::He is most useful when hunting down ranged or weakened enemies hiding in the back rows. {| style="float: left" | [[File:bloodyflail_icon.png]] |} ====<big>Active Ability: Bloody Flail</big>==== :::The character strikes multiple times, randomly hitting his opponent for 1 strength or 1 armor damage. :::On the last hit, Bloody Flail does damage equal to 1 plus 1 for each ally standing adjacent to him. This last hit will randomly damage strength or armor. ::::'''Rank 1''': 4 strikes total ::::'''Rank 2''': 5 strikes total ::::'''Rank 3''': 6 strikes total :::Bloody flail does direct damage, making it useful even when the character is near death. :::For this reason it also does a great job of taking out wounded enemies who still have a lot of armor by bypassing it completely. {| style="float: left" | [[File:shieldwall_icon.png]] |} ===Passive Ability: Shield Wall=== :::By standing next to an ally, the character creates a Shield Wall, raising the armor of both himself and his ally by 1. This bonus remains until the raider is no longer adjacent to the ally. :::When multiple raiders stand next to each other this effect is magnified as they each grand each other their own bonus. :::Four raiders standing in a square formation will give each an additional 4 armor. :::Summoning Petrus's Reinforcements adjacent to himself can prevent a killstrike by granting him (and the summoned raider) 2 armor.
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