Landsman

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An enemy Landsman (forager).

The Landsman is a base-class introduced in the first part of The Banner Saga.

Class Attributes[edit | edit source]

Units belonging to the Landsman class have the following attributes:

  • Size: 1x1 tile
  • Movement Range: 4 tiles
  • Attack Range: Melee (1 tile; see note section)
  • Passive Ability: Lightstep (see below)
  • Stats: Similar to human-melee units, like Raiders.


Icon light step.png

Passive Ability: Light Step[edit | edit source]

The landsman uses his superior dexterity to move around bodies, allowing him to pass through, but not stop on, any allies.

Light step can help a crafty landsman get safely into position behind armored allies before going in for the strike, or escape from a dangerous position.

[edit | edit source]

Three promoted classes stemming from Landsman base class have so far been revealed:

  • Hunter (Mark Prey ability) → Rook is the Hero belonging to this special Landsman promoted class.
  • Warden (Rally ability) → Eirik is the representative Hero of this class.
  • Tracker (Track ability) → Dytch is the representative Hero of this class.

Second Ability[edit | edit source]

When promoted to Rank 6, Rook gains the Call To Arms ability (a special one), whereas the Warden and the Tracker each gain the other's active.

Notes & Playstyle[edit | edit source]

  • There is a small inconsistency about the Attack Range of Landsmen: While the Warden and the Tracker can only perform melee attacks (1 tile), the Hunter carries a bow and is thus also capable of ranged attacks (2-5 tiles).
  • Enemy units of this base-class have only been shown in the second part of The Banner Saga, e.g. Starving Foragers in Chapter 13.
  • The Landsman base-class has not (yet) been introduced into Factions.
  • Landsmen are mostly support-type units, excelling in mobility.