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Units in Factions are comprised of many diverse classes based on a handful of reference types with potent passive abilities. To learn what these stats mean, click here to flip through the basics of combat.

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Archer.icon.versus Statistics
Value Stat
/ Armor
7 Armor
/ Strength
7 Strength
/ Willpower
8 Willpower
/ Exertion
2 Exertion
/ Break
1 Break
Total
26
1
2
3
Range
Move Attack
3 2-5
Passive Ability
Puncture
Ability filigree
Raider.icon.versus Statistics
Value Stat
/ Armor
9 Armor
/ Strength
9 Strength
/ Willpower
6 Willpower
/ Exertion
2 Exertion
/ Break
2 Break
Total
28
1
2
3
Movement 
4
Passive Ability
Shield Wall
Ability filigree
Shieldbanger Statistics
Value Stat
/ Armor
14 Armor
/ Strength
10 Strength
/ Willpower
4 Willpower
/ Exertion
1 Exertion
/ Break
2 Break
Total
31
1
2
3
Movement 
3
Passive Ability
Return the Favor
Ability filigree
Warrior Statistics
Value Stat
/ Armor
9 Armor
/ Strength
12 Strength
/ Willpower
5 Willpower
/ Exertion
2 Exertion
/ Break
2 Break
Total
30
1
2
3
Movement 
4
Passive Ability
Heavy Impact
Ability filigree


Design sword

These base units, also referred to as Rank-0 units, cannot be
named or re-statted and only have a passive ability.
Unranked units are recruited at the Mead House.

Units and Promotion[ | ]

When you first arrive in Strand, you start off with five units:
one Raider, two Archers, one Shieldbanger, one Warrior
and one promoted unit, a Thrasher. As you fight you earn Renown,
which can be used to upgrade heroes and recruit more of them.

Units you recruit cost Renown to upgrade. When you upgrade any unit for its first time, you choose a subclass for them that grants a special ability.
Leveling up also allows you to re-assign stat points. Details for that aren't here at the moment, but suffice it to say re-statting adds uniqueness to units.

Human Fighters[ | ]

Bird of Prey Rain of Arrows Slag and Burn Stone Wall Bloody Flail Run Through
Ability filigree mirror
Bowmaster
Siege Archer
Skystriker
Raidmaster
Thrasher
Backbiter
Ability filigree


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Bowmaster v0.icon.versus
Statistics
Min - Max Stat
4 / 9 Armor
4 / 8 Strength
5 / 12 Willpower
1 / 3 Exertion
1 / 2 Break
Max total Rank
26 1
27 2
28 3
Mov/Range
Move Attack
3 5
Ability
Active Passive
Bird of Prey Puncture
Skystriker v0.icon.versus
Statistics
Min - Max Stat
3 / 9 Armor
4 / 8 Strength
7 / 13 Willpower
1 / 3 Exertion
0 / 1 Break
Max total Rank
26 1
27 2
28 3
Mov/Range
Move Attack
3 5
Ability
Active Passive
Rain of Arrows Puncture
Siegearcher v0.icon.versus
Statistics
Min - Max Stat
4 / 9 Armor
4 / 7 Strength
6 / 13 Willpower
1 / 3 Exertion
0 / 2 Break
Max total Rank
26 1
27 2
28 3
Mov/Range
Move Attack
3 5
Ability
Active Passive
Slag and Burn Puncture
Vertical skeleton


25 Height px 25 Height px 25 Height px
Raidmaster
Statistics
Min - Max Stat
6 / 12 Armor
6 / 12 Strength
4 / 11 Willpower
1 / 3 Exertion
1 / 3 Break
Max total Rank
29 1
30 2
31 3
Movement 
4
Ability
Active Passive
Stone Wall Shield Wall
Thrasher
Statistics
Min - Max Stat
5 / 11 Armor
8 / 12 Strength
3 / 13 Willpower
1 / 3 Exertion
1 / 2 Break
Max total Rank
29 1
30 2
31 3
Movement 
4
Ability
Active Passive
Bloody Flail Shield Wall
Backbiter
Statistics
Min - Max Stat
5 / 12 Armor
8 / 10 Strength
4 / 13 Willpower
0 / 3 Exertion
1 / 3 Break
Max total Rank
29 1
30 2
31 3
Movement 
4
Ability
Active Passive
Run Through Shield Wall
Vertical skeleton



Varl Fighters[ | ]

Forge Ahead Sundering Impact Tempest Bring the Pain Battering Ram Malice
Ability filigree mirror
Raidmaster
Siege Archer
Skystriker
Skystriker
Raidmaster
Siege Archer
Ability filigree


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Warleader
Statistics
Min - Max Stat
5 / 12 Armor
9 / 15 Strength
5 / 9 Willpower
1 / 3 Exertion
0 / 4 Break
Max total Rank
31 1
32 2
33 3
Movement 
4
Ability
Active Passive
Forge Ahead Heavy Impact
Warmaster
Statistics
Min - Max Stat
6 / 11 Armor
9 / 17 Strength
3 / 10 Willpower
1 / 2 Exertion
1 / 3 Break
Max total Rank
31 1
32 2
33 3
Movement 
4
Ability
Active Passive
Sundering Impact Heavy Impact
Warhawk
Statistics
Min - Max Stat
7 / 12 Armor
10 / 16 Strength
2 / 11 Willpower
0 / 2 Exertion
1 / 2 Break
Max total Rank
31 1
32 2
33 3
Movement 
4
Ability
Active Passive
Tempest Heavy Impact
Vertical skeleton


25 Height px 25 Height px 25 Height px
Shieldmaster
Statistics
Min - Max Stat
9 / 16 Armor
8 / 13 Strength
3 / 9 Willpower
1 / 2 Exertion
1 / 4 Break
Max total Rank
33 1
34 2
35 3
Movement 
3
Ability
Active Passive
Bring the Pain Return the Favor
Strongarm
Statistics
Min - Max Stat
9 / 15 Armor
9 / 15 Strength
3 / 10 Willpower
0 / 2 Exertion
1 / 2 Break
Max total Rank
33 1
34 2
35 3
Movement 
3
Ability
Active Passive
Battering Ram Return the Favor
Provoker
Statistics
Min - Max Stat
11 / 18 Armor
7 / 12 Strength
3 / 9 Willpower
0 / 2 Exertion
1 / 3 Break
Max total Rank
33 1
34 2
35 3
Movement 
3
Ability
Active Passive
Malice Return the Favor


.[ | ]

[COMPARISON TABLE]
This is a sortable-table where you can compare the stats of the currently available promoted-class units.

  • Hit-Points is the sum of the Strength and Armor of a unit.
  • Total = Strength + Armor + Willpower + Exertion + Break
  • The max value for 'Total' corresponds to points available in a Rank-3 promotion.
Unit Class Armor Strength Willpower Exertion Break Hit-Points Total
Promoted Race Base base max base max base max base max base max base max base max
Bowmaster Human Archer 4 9 4 8 5 12 1 3 1 2 8 17 15 28
Siege Archer Human Archer 4 9 4 7 6 13 1 3 0 2 8 16 15 28
Skystriker Human Archer 3 9 4 8 7 13 1 3 0 1 7 17 15 28
Backbiter Human Raider 5 12 8 10 4 13 0 3 1 3 13 22 18 31
Raidmaster Human Raider 6 12 6 12 4 11 1 3 1 3 12 24 18 31
Thrasher Human Raider 5 11 8 12 3 13 1 3 1 2 13 23 18 31
Provoker Varl Shieldbanger 11 18 7 12 3 9 0 2 1 3 18 30 22 35
Shieldmaster Varl Shieldbanger 9 16 8 13 3 9 1 2 1 4 17 29 22 35
Strongarm Varl Shieldbanger 9 15 9 15 3 10 0 2 1 2 18 30 22 35
Warhawk Varl Warrior 7 12 10 16 2 11 0 2 1 2 17 28 20 33
Warleader Varl Warrior 6 12 9 15 4 9 1 3 0 4 15 27 20 33
Warmaster Varl Warrior 6 11 9 17 3 10 1 2 1 3 15 28 20 33
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