Dytch

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Dytch is a skittish fighter with a knack for staying hidden who joins the Ravens in the second part of the Banner Saga.


Dytch icon versus.png Statistics
Base – Max Stat
9 / 11 Armor.png
Armor.png
8 / 11 Strength.png
Strength.png
6 / 11 Willpower.png
Willpower=Armor
2 / 3 Exertion.png
Exertion.png
3 / 4 Break.png
Break.png
Start rank Free points
4 0
Movement Range
4
Ability
Active Passive
Track Light Step
Dytch
Class: Tracker


Background[edit | edit source]

Like many roamers, Dytch silently appeared in Bindal one day without explanation. He works hard and keeps to himself, but there's a history in his eyes, a reason for his awkwardness. Perhaps a past he hopes to forget.

Icon track.png

Active Ability: Track[edit | edit source]

Ducking and weaving among his allies, the Tracker becomes invisible to his enemies.
He waits for the right moment and finds his target's most vulnerable spot before attacking.
Rank 1: Ignore 3 armor
Rank 2: Ignore 6 armor
Rank 3: Ignore 9 armor
The effect of the invisibility disappears the instant the Tracker deals damage,
picking the correct target is critical and can change the entire balance of battle.
Track can block units' movement (and end their turns!) without being dispelled.
Rally

Active Ability: Rally[edit | edit source]

Dytch gains Rally ability when he is promoted to Rank 6.

The warden is an expert of city warfare, darting in and out to be useful where he's needed.
Rank 1: grant an ally 2 willpower
Rank 2: grant an ally 4 willpower
Rank 3: grant an ally 6 willpower
While he doesn't use a bow like the hunter, Rally allows him to grant willpower to allies
when they'll need it most, making an invaluable support character.
Since Rally grants 2 top-text per 1 spent, using the Horn on this unit can make it more efficient.
Icon light step.png

Passive Ability: Light Step[edit | edit source]

The landsman uses his superior dexterity to move around bodies,
allowing him to pass through, but not stop on, any allies.
Light step can help a crafty landsman get safely into position behind armored
allies before going in for the strike, or escape from a dangerous position.

Caravan Presence[edit | edit source]

Dytch joins Bolverk's party in Chapter 11 deep within the bowels of the mines behind Bindal. There is no event leading to Dytch's death or departure in The Banner Saga 2.

Combat Tips[edit | edit source]

  • Assuming Dytch's max Strength cap, 11, Track can be especially lethal to enemies with up to medium-high Armor.
  • With how invisibility currently works, Track can also be used to make turn-ending blockers: When an AI-controlled enemy unit walks into the tile occupied by the (invisible) Tracker, it stops and ends its turn without the invisibility being dispelled.
  • The Tracker should be carefully deployed to avoid getting maimed, ruining his advantage. Turning him invisible early in the battle is the best practice.

Trivia[edit | edit source]