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==Initial Deployment==
 
==Initial Deployment==
 
[[File:TBS_DeploymentZones.png|right|600px]]
 
[[File:TBS_DeploymentZones.png|right|600px]]
After you have assembled your heroes and passed through the loading screen, you are transferred into the battle field. The enemy-unit positions are revealed and you are required to deploy your units anywhere you want on the zones marked with the blue tiles. Click on any ally unit (or on its portrait) to select it, and then click on a valid blue-tile to place it. Deployment is not time-limited.
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After you have selected your heroes and passed through the loading screen, you are transferred into the battle field. The enemy-unit positions are revealed and you are required to deploy your units anywhere you want on the zones marked with the blue-tiles. Click on any ally unit (or on its portrait) to select it, and then click on a valid blue-tile to place it. When you are done positioning your units, click on the '''Ready!''' button (top of the screen) to proceed to the Battle.
   
 
'''Notes/Tips''':
When you are done positioning your units, click on the '''Ready!''' button (top of the screen) to proceed to the Battle.
 
 
* The initial deployment stage is a '''very important part of the battle'''. You should generally spend some time devising your engagement plan, considering also the order of ''your'' units, while you position them.
 
 
* The figure on the right presents some of the most typically encountered '''deployment zones'''. They are presented in approximate order of difficulty, with the top-left (bottom-right) considered the easiest (hardest). The criteria to assess the deployment zone difficulty is, firstly, the number of available tiles for deployment and, secondly, the neighboring sub-zones where you can deploy your units in robust formations.
====Notes/Tips====
 
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* You can view any '''unit stats''' by clicking on them. However, movement ranges are ''not'' shown, so you will have to memorize them, or keep a safe distance.
* '''Deployment zones''': The figure on the right presents some of the most typically encountered zones, with blue tiles; enemy units might be positioned in any of the grey tiles.
 
 
* Most importantly, you do not know the enemy unit '''initiative order'''. This should be taken into account when positioning low-Armor allies close to high-Strength enemies. Having a zone-control unit, like a [[Oddleif|Skystriker]], in the first turn-slot of your team is a good idea.
* '''Difficulty''': The zones are presented in approximate order of difficulty, with the top-left (bottom-right) considered the easiest (hardest). The criteria to assess the deployment zone difficulty are, firstly, the number of available tiles for deployment and, secondly, the neighboring sub-zones where you can deploy your units in robust formations without having enemy units in-between.
 
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* In general, it is advised to place your units '''closely together''' (so that they can 'cover' each other) and '''far from clusters of enemy units'''.
* '''Enemy team''': Take your time to examine the enemy team units and their deploymenent. You can view any unit's stats and abilities by clicking on them. However, '''movement ranges''' are ''not'' shown, so you will have to memorize them and try to keep a safe distance from enemy units. That is because you do not know the enemy unit '''initiative order'''. This should be taken into account when positioning low-Armor allies close to high-Strength enemies. Having a zone-control unit, like a [[Oddleif|Skystriker]], in the first turn-slot of your team is a good idea.
 
* '''Importance''': The initial deployment stage is critical for the success of the battle. You should generally spend some time devising your engagement plan, considering the order of your units while you position them. In general, it is advised to place your units '''closely together''' (so that they can 'cover' each other) and '''far from clusters of enemy units'''.
 
   
 
====Factions====
 
====Factions====
 
These are the difference of the deployment phase for [[Factions]] (compared to the ''Saga''):
 
These are the difference of the deployment phase for [[Factions]] (compared to the ''Saga''):
* The deployment zones in Factions are much '''less varied''' and all resemble the "Sides" variants displayed in the figure above.
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* The deployment zones in Factions are much '''less varied''' and all resemble the "Sides" variant displayed the figure above.
 
* Deployment is '''timed''', giving you 60 seconds to decide where to place your 6 units; you can always click on "Ready!" when you are done.
 
* Deployment is '''timed''', giving you 60 seconds to decide where to place your 6 units; you can always click on "Ready!" when you are done.
* The units of the enemy player are '''hidden''' during the deployment phase; a lot of ''"metagaming"'' is involved in this phase, trying to guess where the enemy will deploy.
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* The units of the enemy player are '''hidden''' during the deployment phase; a lot of ''"metagaming"'' is involved with this phase!
 
* The player who '''acts first''' depends on the map; for all five [[maps]] currently available, the player to act first is the one who deploys on the top side (NE or NW).
 
* The player who '''acts first''' depends on the map; for all five [[maps]] currently available, the player to act first is the one who deploys on the top side (NE or NW).
   
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