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Passive Ability: Puncture[edit | edit source]
By standing still, the Archer is able to line up a shot that takes advantage of an enemies missing armor, doing bonus damage.
For every 2 points of armor her target has lost, the Archer gains 1 additional strength to her attack, as long as she didn't move beforehand. This makes her especially deadly near the end of a fight, or against tough opponents who have lost a lot of armor.
Example: An Archer at 7 Strength firing against a 8 Armor Provoker should do 1 Strength damage, with a 90% chance. But, if that Provoker started the match with an Armor of 14, and the Archer is carefully taking her shot (without moving), her effective Strength for this attack will get a +3 boost [=(14-8)/2]. In this example, the Strength damage dealt to the Provoker is 2, with a 100% chance. Now, if the Archer was at 2 Strength, then the +3 Strength bonus from Puncture would just increase the hit-chance from 40% to 70% (to deal 1 Strength damage).
Promotions[edit | edit source]
After achieving 5 total kills, the Archer is eligible for promotion to one of the following classes:
Lore[edit | edit source]
|Women were not accepted for a long time when it came to joining in battle. In fact, it is fair to say they were never accepted. Those women you see in war are only there because the men who protested are now lying beneath a pile of loose stones and soil, feathered with hand-made arrows.|