Abilities

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In the combat system of The Banner Saga, regular actions are Movement, Attack (to Armor or Strength) and Rest. Abilities are special actions that can be performed or take place during a Battle that transcend regular actions. Abilities can be:

  • Passive, events triggering without the unit having to initiate them, so in a sense they are not actions.
  • Active, actions replacing a regular Attack and depleting 1-3 Willpower points to execute.

Passive Abilities[edit | edit source]

Passive abilities seen in Hero units in The Banner Saga:

Passive abilities of Dredge units in The Banner Saga:

Active Abilities[edit | edit source]

Active abilities seen in Hero units in The Banner Saga:

Legend:

† marks unique abilities, available only to a single Hero. All other abilities can be unlocked by at least two Heroes.
♦ marks rank-less abilities, which always cost 1 WIL to execute having only one Rank (promotion doesn't improve them).

Finally, there's some "special" Hero active abilities, in the sense that they can be used only once in the game, under very specific (story-related) conditions:

  • Silver Arrow → Used by Rook or Alette to disrupt Bellower in the final battle of the first part of The Banner Saga.
  • Capture Bear → Used by Eirik to capture a Kragsman bear, which then gives him access to Call Bear active.

Active abilities of Dredge units in The Banner Saga:

Statistics[edit | edit source]

This table counts the new abilities introduced with each of the three games, and divided into: Passive & Active and Hero & Dredge/AI.

Ability Passive Active Total
Hero Dredge Hero Dredge
Factions 4 - 12 - 16
Saga 1 2 5 7 6 20
Saga 2 7 5 20 10 42
Saga 3
Sums 13 10 39 16 78
23 55

Evidently, Saga 2 introduced many more abilities compared to the previous two games.